WebM to MP3

Convert WebM video to MP3 for free — pick the range and create it in your browser, no upload.

A WebM's audio is Opus or Vorbis. Nerulio decodes it in the browser and encodes an MP3 at 128–320 kbit/s (or a WAV), discarding the VP8, VP9 or AV1 video without decoding it. Opus is decoded at 48 kHz, so the MP3 is 48 kHz unless you pick 44.1 kHz under Advanced. Opus is efficient, so if the WebM holds low-bitrate speech, a high MP3 bitrate gains nothing; check the source first.

Drop video files hereProcess many files at once
No upload · processed on this device

Opus and Vorbis in, MP3 out

WebM allows only Opus or Vorbis audio (MDN). Both are in the WebCodecs codec registry, so Nerulio passes the packets to the browser's audio decoder and the decoded samples to LAME 3.100. The video track is never decoded, so an AV1 WebM works even where AV1 video does not.

Opus is decoded at 48 kHz. The Ogg Opus specification (RFC 7845) notes that the stored input sample rate is not the rate for playback and recommends decoding at 48 kHz when the hardware supports it. Nerulio keeps the decoded rate, so the MP3 is 48 kHz unless you choose 44.1 kHz, which resamples.

WebM files written by live recorders can lack a duration in the header; Nerulio measures it from the packets, so the section and the MP3 length are right. Opus is a very efficient codec: a speech track re-encoded as MP3 needs a higher bitrate to sound the same, but it will never sound better than the Opus.

Opus
The low-latency audio codec used by WebM and browser recordings; decoded at 48 kHz.
Vorbis
The older open audio codec WebM also allows.
Resampling
Converting to another sample rate, here 48 kHz to 44.1 kHz when chosen.

Example: a 30-minute browser recording in WebM

Reading the audio track first:

$ ffprobe -v error -select_streams a:0 -show_entries stream=codec_name,sample_rate,channels -of default=nw=1 meeting.webm
codec_name=opus
sample_rate=48000
channels=1
MP3 128 kbit/s   128,000 × 1,800 s ÷ 8 = 28,800,000 bytes ≈ 27.5 MB in the result box, 48 kHz mono
MP3 192 kbit/s   43,200,000 bytes ≈ 41.2 MB: a larger file with the same source detail

For a spoken recording, start with 128 kbit/s, the lowest choice offered; a mono track stays mono.

From the WebM to the MP3

In the WebMIn NerulioIn the MP3
Opus audio (48 kHz)Decoded by the browserLAME 3.100 at 48 kHz, or 44.1 kHz if chosen
Vorbis audioDecoded by the browserLAME 3.100 at the source rate, or the one chosen
VP8, VP9 or AV1 videoDiscarded without decoding—
Duration in the header (may be missing)Measured from the packetsCorrect section length
Mono or stereoKeptSame channel count

Check the result

  • Check the result length against the section; the timeline uses the duration measured from the packets.
  • Compare the size with bitrate × seconds ÷ 8.
  • Play the MP3 in the player or device that could not open the WebM.

Troubleshooting

SymptomLikely causeHow to checkFix
A decoder error on the audioThis browser cannot decode the WebM's Opus or Vorbis trackffprobe shows codec_nameTry another browser, or FFmpeg
An old device wants 44.1 kHz and the MP3 is 48 kHzOpus decodes at 48 kHz and the rate is keptffprobe on the MP3 shows sample_rate=48000Choose 44.1 kHz under Advanced and export again
Other apps show no length for the WebMThe recorder did not write a durationThe other app shows no durationThe MP3 made here has the measured length; convert the whole recording
The MP3 is bigger than the whole WebMOpus is more efficient than MP3 at low bitratesCompare the sizesUse 128 kbit/s, or keep the Opus if the player supports it

Other ways to do it

OptionWhen it is the better choice
FFmpeg: ffmpeg -i meeting.webm -vn -c:a libmp3lame -b:a 128k meeting.mp3Batches, or when this browser lacks the decoder.
Keep the Opus audioPlayers that accept Opus keep the original with no second encode.

What this page does not cover

  • Only the primary audio track is used.
  • The sample-rate choices are the original, 44.1 kHz and 48 kHz.

Versions and sources

Nerulio's media suite checks MP3 extraction on an H.264/AAC MP4 and decodes a VP9 WebM in Chromium 153 and Firefox 155; Opus-to-MP3 from a WebM is not a separate test case. The 48 kHz rule for Opus is from RFC 7845, the WebM audio codecs from MDN and the codec list from the W3C WebCodecs registry.

Official documentation used

WebM to MP3

WebM is an open web video format that plays well in Chrome and Firefox.

The audio track is decoded and encoded to MP3; the browser must support the audio codec inside the file.

Your file is never uploaded — it is processed inside this browser.

Video to MP3

Extract a selected audio range from supported videos to MP3 or WAV. Choose a bitrate and download the result, with processing in your browser.

How it works

  1. Open a supported video or audio file
  2. Choose the time range, MP3 or WAV, and audio settings
  3. Export and listen to the beginning and end of the result

Supported formats

MP4 / WebM / MOV / MP3 / WAV / OGG / M4A → MP3 / WAV — Input decoding and output encoding depend on browser support.

What this tool does

Extract audio incrementally with selectable 96–320 kbit/s MP3 or PCM WAV.

Implementation and verified quality

advanced · ranged demux / WebCodecs / LAME WASM. Quality qualification is in progress. Pro/Flagship quality has not been established.

Before you export

Fast cut shrinks to inner keyframes. Precise mode re-encodes; codec availability varies. Temporary outputs use local browser storage when available. Compatibility recording retains its short-clip limits.

Frequently asked questions

What determines the supported size?

Actual device memory, storage and codec support. Tested examples are evidence, not a guarantee for every file.

Are my files uploaded?

This tool processes the files you open on your device without uploading them. Images you explicitly attach to community posts are uploaded separately. Optional engines and models are downloaded from third parties; those requests expose connection information such as your IP address.

Will my work be saved automatically?

No. Images and editing state stay in this tab; media output can use local temporary storage. Changing language preserves your work; reloading, closing the tab, or following a link to another page can clear it.