Godot plugin upgrade checker
Plugins & extensions
Your setup is analyzed locally in this browser.
02What’s in your setup?
Browsers cannot scan your PC. Import an inventory JSON from a local scanner, or enter a list.
View import format
JSON up to 5 MB · up to 10,000 components · imported verdicts are recomputed.
{
"schemaVersion": 1,
"vertical": "godot",
"platform": "windows",
"architecture": "x86_64",
"generatedAt": "2026-10-05T00:00:00Z",
"host": {
"name": "Godot",
"version": "4.6"
},
"components": [
{
"id": "my-component",
"name": "My component",
"version": "1.0",
"category": "Editor Plugin",
"critical": true
}
]
}What’s in your setup? 0
Changes to your setup recalculate the report immediately.
My setups
03Upgrade verdict
Loading environment data…
Your inventory · Missing verified evidence stays UNKNOWN.
Compare target
Full compatibility report
| Component name | Installed | Recommended | Status | Evidence confidence | Reason |
|---|
Check the whole Godot project stack
Add editor plugins, GDExtensions, GodotSteam, dialogue/terrain tools, native libraries and export templates. Check the renderer and project language alongside engine versions.
Inspect .NET and native binary requirements
Use advanced options to specify runtimes such as .NET. If a required API or binary is not ready, the report includes dependency impacts, reasons to wait and their sources.
Godot Preflight checks the project stack before an engine update. Add editor plugins, GDExtensions, dialogue and terrain tools, native libraries and export templates; specify the renderer, scripting mode and .NET runtime when applicable. Required dependencies propagate failures through the stack, while absent evidence remains unknown. The sample demonstrates unresolved API changes without asserting that GodotSteam, Terrain3D or another real project supports an unverified target.
How it works
Godot stack: Being listed in the catalog does not establish compatibility.
Godot stack: Based on source authority, verification dates and the weakest relevant requirement.
Worked example
A fictional Godot 4.6 project targets 4.7. Its native extension has no fix for an API change; renderer and runtime choices must also be verified before exporting.
SAMPLE: Godot 4.6 → 4.7Check the result
- Godot stack: Your inventory · Missing verified evidence stays UNKNOWN.
- Godot stack: Your setup is analyzed locally in this browser.
Troubleshooting
| Symptom | Likely cause | How to check | Fix |
|---|---|---|---|
| Godot stack · Unknown compatibility | No verified statement matches the target | Read the vendor link and installed version | Keep the verdict cautious until verified |
| Godot stack · Dependency failure | A required runtime is missing or blocked | Open the component dependency section | Resolve the dependency before upgrading |
| Godot stack · JSON rejected | Wrong vertical or unsupported inventory schema | Check schemaVersion, host and component IDs | Export a version 1 inventory for this vertical |
Other ways to do it
| Option | When it is the better choice |
|---|---|
| Vendor documentation | Godot stack: Verify target support for with the vendor. |
What this page does not cover
- Godot stack: SAMPLE DATA · Fictional components for demonstration. Not real product compatibility.
- Godot stack: Browsers cannot scan your PC. Import an inventory JSON from a local scanner, or enter a list.